During my undergraduate study at RISD, I concentrated in computation, technology and culture (CTC). Within technology, I'm interested in humanizing tech—making the elusive digital world more tangible and tactical in the physical world.
These select projects explore how we can seamlessly merge the physical and digital worlds to create more dynamic experiences and compelling interactions.
2020
The computer is often seen as a black box, and interactions with the computer is with a limited to a keyboard and mouse. What happens if you break out of the norms of the rectangular box of a computer screen and mouse, and bring the computer into a large scale 3-dimensional space? This project explores what a "phigital" space could look like, using physical user inputs in the real world to control digital outputs.
2020
A projection mapping installation about lockdown during the COVID-19 pandemic, made while in lockdown. By juxtaposing the realities of the pandemic, with a sheer magnitude of positive memories made while in lockdown, I wanted to create a feeling of bittersweetness, hope, and a reminder that it's gonna be alright.
Music credits: Tom Rosenthal—Bob in the Rain and the Lizard of Hope
Limited to the constraints of my apartment, I used what was readily available to me (foam core, string, and my hallway), and the power of social media to collect the content. Through social accounts and personal connections I was able to collect over 150 of pieces of media.
2019
One of my very first Arduino projects. Here, I was interested in digitally interactive furniture; merging a human element with a lighting fixture.